The Endless Apartments Route

The Endless Apartments route is a route of locations by PGray, starting off from Misty Streets and ending in (of course) the Endless Apartments world. [Insert short description]

The main route goes through the following locations:

The Nexus → Red Streetlight World → Bridged Swamp Islands → Heian Era Village → Misty Streets → Infinite Pools → Brutalist Complex → Cookie Haven → Megalith Grove → Suspended Steamworks → Candlelight Void → Blood Rose Canal → Memory Town → Endless Apartments

As well as a few stops to isolated locations.

Besides that make sure you have the chainsaw and invisible effect, otherwise you won't be able to access the route

Getting to Misty Streets

Provided you have the required effects, getting to the start of the route is pretty quick. Interact with the correct streetlight in Red Streetlight World to get the Bridged Swamp Islands, and then find this small brown building thing.

A cute building
Pretty cute building

Inside you will find a big orange snake. This snake is for some reason preventing us from getting to Heian Era Village, and thus it must die.

Snake gets hit by a chainsaw and fucking dies
Fuck you

Following the murder of this snake, we can go back where we came from, which now leads to Heian Era Village instead. Here we can go to one of the houses which has a little mirror inside. Now this might not look like anything intersting, however if we turn ourselves invisible using the invisible effect, some weird blob looking person is going to appear in the mirror. However apparently they really don't like attention, as when you interact with it, some sort of monster comes out of it and screams at you. After that everything turns black, and we are transported to Misty Streets, and by that it also marks the beginning of the route.

Samara Morgan looking ahh monster
Uhhhh... hi????

Misty Streets

After waking up we find ourselves in a small room, and Urotsuko lying down in a fetal position. Going outside we are met with the main part of Misty Streets, which is... well, a street. It mainly consists of a row of run down buildings, and has a gloomy and desolate atmosphere dominated by gray and muted colors.

Misty street
Misty street, featuring a very cool vending machine

Some of the buildings can be accessed, and their interior evoke the same desolate feelings as the outside. Within one of these houses, a white doorway can be found. This doorway is the entrance to the next location on our trip, Infinite Pools.

White doorway
A white doorway, the entrance to Infinite Pools

Infinite Pools

Infinite Pools is a location consisting of long hallways of pools, broken up by occasional larger pool areas and pool lockers. Entrances to smaller rooms can also be found some places, yet many of them are empty. From the many windows a blue sky can be seen, casting a bright light into the pools. Despite this the location does not feel welcoming, but instead it leaves you with the feeling of uneasiness with its repetitive and seemingly endless hallways.

Pools
This place is hell to navigate.

Being unable to cross the water, we are forced to walk only along the outer rims. As they are often incomplete and missing sections, the pools are very difficult to traverse. Combined with the maze-like structure and the almost identical hallways, this location is very difficult to navigate, and one could easily get lost. If we want to exit this place, we must find a specific doorway leading to a small room housing a rotating block: The entrance to Brutalist Complex.

Pool with block
The entrance to Brutalist Complex

Brutalist Complex

Brutalist Complex is an imposing and abstract environment of blocky, brutalist architecture. The monochrome color palette add to the sense of desolation and coldness created by the environment.

Gray and depressing vending machine
They even brutalistised the vending machine ;~;

The world mainly consists of a complex net of interconnected structures which the player traverses using a number of teleporters. Besides a vending machine and a few paintings on some of the walls, this world is mostly the same and doesn't really have any landmarks. One of the teleporters in front of a wall painting, but otherwise identical to the others appearance-wise, leads to Cookie Haven, which is our next destination.

BLOCK
Entry to Cookie Haven. In the background there is a painting of... a mushroom? A jellyfish? Honestly I don't know what that is.

Cookie Haven

Cookie Haven is a bit more lighthearted world in contrast to the previous ones on the route. As the name suggests the main thing about this location is its many cookies, which you sadly aren't able to eat. A few living cookies can also be found walking around the area. The world has two landmarks, the first being a large vending machine, and the other being an evil cookie.

White doorway
Big vending machine surrounded by cookies. To my great disappointed it gave me a chocolate bar and not a cookie.
White doorway
Evil cookie...

Besides that there are really just cookies here (and baking supplies I guess), so let's move on to the next stop, Megalith Grove. This location can be accessed via a small gate.

White doorway
The exit to Megalith Grove

Megalith Grove

After entering the gate we move through a short intermediate area with visuals similar to Neon Tile Path from Yume Nikki but cookies instead.